so the whole issue is...
is there a group level ZPD within a group?
first of all ZPD (Zone of Proximal Development) would be:
in socio-cultural theory, the distance between what a learner can do by himself or herself and what he or she can do with guidance from a teacher or a more capable peer. The theory assumes that learners use the techniques used during collaborative efforts when encountering similar problems in the future.
as we can see, there is some type of potential level for a student to achieve when developing. In this sense, in my opinion, a group also has a potential development. A group working together, can grasp into a certain level. Maybe it is unlikely to see in study situation, however in a gaming situation there always, can be a group level ZPD.
if, one group grows or develops to acheive a certain level and able to actually see the development, then this could be considered as a group level ZPD.
I would like to introduce a game called, "Legend of Darkness" which is a MMORPG style online game in Korea. (http://nexon.com)
the reason I choose this game to see if group ZPD exists or not, is because of the particular gaming system of the game.
first, this is a 2D game not 3D which enables the monster or the users to move only horizontally or vertically, but not diagonally.
This has made the useres to build some type of formulated hunting positions which helps them to catch(destory) the monsters in the most safe, fastest way.
second, it is a online game where, everyone wants to play, this will push the students to give some type of motivation not like classrooms, where you are pushed to sit in the class.
third, this game has a strong party system. no one can play alone!! it's the beauty fo the game!
this is the most important part. the group needs to work as a team, no actaully work as one. if they do not it is likely to that everyone will die.
There are 5 occupations in the game.
Worriar, Rogue, Wizard, Preist and Monk
if these 5 guys do not work together there will be a problem. also the best part is that everyone has a unique part of the roll.
for example, Worriars are specified at hitting and demolishing and holding the monsters.
Rogue needs to tell the group the defence source of the monster
Wizards curse and sleep the monsters, preists will heal the team and monks will usually gather up the monsters.
like this everyone has one roll to do. when one or more player doens't do it's roll then the team cannot procceed in the battle field.
i will talk about the gaming system later on.
so as we can see the group will have a group level to achieve and through the game they will work as a team to become a better group.
in this case better group would be safer and faster at killing the monsters.
if one person isn't suffcient enough to work with other groups then usually other party members try to explain what to do and what order it needs to be done.
therefore peer input is in the gaming system.
this is a start of my group level ZPD project and post more of it in a sequence.
is there a group level ZPD within a group?
first of all ZPD (Zone of Proximal Development) would be:
in socio-cultural theory, the distance between what a learner can do by himself or herself and what he or she can do with guidance from a teacher or a more capable peer. The theory assumes that learners use the techniques used during collaborative efforts when encountering similar problems in the future.
as we can see, there is some type of potential level for a student to achieve when developing. In this sense, in my opinion, a group also has a potential development. A group working together, can grasp into a certain level. Maybe it is unlikely to see in study situation, however in a gaming situation there always, can be a group level ZPD.
if, one group grows or develops to acheive a certain level and able to actually see the development, then this could be considered as a group level ZPD.
I would like to introduce a game called, "Legend of Darkness" which is a MMORPG style online game in Korea. (http://nexon.com)
the reason I choose this game to see if group ZPD exists or not, is because of the particular gaming system of the game.
first, this is a 2D game not 3D which enables the monster or the users to move only horizontally or vertically, but not diagonally.
This has made the useres to build some type of formulated hunting positions which helps them to catch(destory) the monsters in the most safe, fastest way.
second, it is a online game where, everyone wants to play, this will push the students to give some type of motivation not like classrooms, where you are pushed to sit in the class.
third, this game has a strong party system. no one can play alone!! it's the beauty fo the game!
this is the most important part. the group needs to work as a team, no actaully work as one. if they do not it is likely to that everyone will die.
There are 5 occupations in the game.
Worriar, Rogue, Wizard, Preist and Monk
if these 5 guys do not work together there will be a problem. also the best part is that everyone has a unique part of the roll.
for example, Worriars are specified at hitting and demolishing and holding the monsters.
Rogue needs to tell the group the defence source of the monster
Wizards curse and sleep the monsters, preists will heal the team and monks will usually gather up the monsters.
like this everyone has one roll to do. when one or more player doens't do it's roll then the team cannot procceed in the battle field.
i will talk about the gaming system later on.
so as we can see the group will have a group level to achieve and through the game they will work as a team to become a better group.
in this case better group would be safer and faster at killing the monsters.
if one person isn't suffcient enough to work with other groups then usually other party members try to explain what to do and what order it needs to be done.
therefore peer input is in the gaming system.
this is a start of my group level ZPD project and post more of it in a sequence.





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한글 해석본도 곧 올리겠습니다.
생각보다 많거든요할게 -_-