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I think English, especially for Korean learners, it is a hard language to start a conversation. You don't know how to talk, you don't know what to talk, etc. Of course it's not the actual language that Koreans have problem with, more about how to start the conversation and how to manage the conversation along. I've got a potential presentation 2009 summer and I'd like to make a smal pilot study about how to improve the conversation skills, especially how to start a conversation and how to manage one.

For example when two English speaking people are waiting at the bus stop, it's likely to talk about the weather or current events or even sports. However in Korean culture you do not want to talk to strangers if you don't know them. Hey, think about it, each Koreans have plenty  education of English but how many do learn about conversation skills? Do Koreans learn how to move on with conversations? Do we know what to talk about? NOOOOOO!!!

So, what I'd like to do is to focus on a study, how to improve conversation skills, especially on starting a conversation. I'm still choosing between using a online game or a movie, but either will be fun to look into, not?


 
영어라는 언어는 정말 어려운것 같다. 무엇보다도 언어라는것은 문화와 상존관계에 있기때문에 더욱이 더 어려운 언어 같다. 물론 한비는 미안하게도 미국에서 자라나서 영어에 대한 어려움을 잘 못느끼고 산다 -_- (아 잘난척하는 거다...) 하지만, 교육자의 입장에서 우리나라 사람들을 보면 영어에 대한 어려움을 조금은 이해할것 같다. 사실 우리나라 사람은 12년간을 영어와 싸우면서 산다. 학교에서도 학원에서도 그리고 수많은 돈을 들어가면서 외국에 쏟아 부우면서 까지 우리는 영어와 싸우면서 산다. 그렇다면 정말 영어를 못하는것일까? 한비는 완전하지는 않지만 몇명의 어학원생들과의 대화와 그리고 한국에서 영어를 공부해온 학생들의 인터뷰로 느끼는 바가 있다. 그것은 대화를 진행시키는것과 대화를 시작하는것이 어렵다는것이다.

2009년 여름에 한비는 학회에서 발표를 하나할 예정이다. 그때 주제를 이것으로 삼고 싶다. 영어대화스킬을 향상시키는법!! 우리는 영어에 대한 어려움보다는 영어 문화권에서 영어를 활용하는 법을 더 배우면 좋을것 같다는 생각이 든다. 문법과 문장과 리스닝 우리는 수도 없이 다 외워왔는데 막상쓸려니, 무엇을 어디에 써야할지 그리고 어떻게 써야할지가 더더욱이 막막해진다.

예로써 버스정류장에 미국인 둘이 있다고 치자. 당연히 둘은 아는 사이가 아니더라도 날씨며, 현재 이슈에 과한이야기며 그리고 스포츠 애기로 그냥 수다를떨수있다. 이것은 둘이 아는 사이가 아니라 그냥 미국 문화가 그렇다는 것이다. 하지만 우리나라는 모르는 사람에게 쓸대 없이 말걸 필요가 없는 문화에 살고있다. 그렇다면 여기서 이미 영어에서 요구하는 대화에서 우리는 당연히 힘들어 할수 빡에 없는것이 아닐까?

물론 이 스킬 향상을 위해서 영화할지 게임으로 할지 아직 정하지는 않았다. 하지만 영어대화를 시작하는법 그리고 그것을 지속하는 법에 대해서 공부해 볼수 있다면, 더더욱이 영어를 더 잘할수 있지 않을까? 라는 생각도 해본다~
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2008/07/28 22:39 2008/07/28 22:39
crazycow


It’s been a while in South Korea, since the ‘mad cow incident’ has blamed on the society. People are mad with the government’s actions with U.S, and also scared of the effects that might happen on them. Also, the government didn’t seem to do a good job with trying to calm down the citizens of Korea. This led to impeaching the newly elected President MyungBak- Lee. Before even trying to state my argument, I’m not trying to cover up for the president or to share my personal political view. The only concern I have is for the people of Korea to have critical viewpoints to 2MB.
    Many people, especially on the Internet, have been arguing with 2MB with his intentions with policy. Of course many would agree it’s too early to see if he’s right or wrong, but it seems to be an agreement that he didn’t seem explain enough for the people. Especially with the Mad Cow incident, there are so many rumors out there; it’s not easy to see what’s true and what’s not. Well, my point is not to seek or to grade on his policy, as I said, it’s to see what we should to as citizens of South Korea.
    I think we should try to understand what actually is going around in the congress, not to see only the surface of the policy. Yes, the mad cow can be dreadful to Koreans, but is that all? The objection has been going on vigorously against the announcement, but it seems that everyone is too much focusing on the mad cow. Sure, some might say that health is the no.1 thing to consider, but have we thought about the reason we need to import U.S cows or other cows. I’ve just come to Korea, and read only 2 newspapers. Before, I’d been only catching up with the Internet news day after day. Today’s paper had a article about the mad cow disease, which related section was about 5pages long. One of the article said: “considering the moment, we need to import cow meat.” I agree with this statement, but why? And if this is the truth the policy makers should’ve tried to convince the people with strong evidence to calm the people down. However, it didn’t happen. Also, we have to know this rage about mad cow, must have some connection with the apposing party. As citizens we should have the power to look beyond the surface and capture what’s beneath the visual eyes. We are becoming blind to the issue that there are more reasons to consider of the new president of Korea and to deal with others. However we seem to narrow our visions to the mad cow. 2MB started to change a lot as he became the president and the mad cow is only one of the debatable ones. The entire cow incident seems to the only topic to focus on the news. Is this right? I’ve got no answer to that.
이명박 대통령이 부임한지 얼마 안되어 여러가지 일을 바꾸고 그리고 여러가지 일을 해왔다. 그가 어떤일이 잘했던 못했던, 아직은 이른 시기에 그것을 판단할수있다고는 생각하지 않는다. 어차피 정책을 바꾸거나 새로운 정책을 내놓으면 후세에 판단되기 마련이니까. 하지만, 이번에 광우병 사태는 정말 재미있는 사건이 아닐까란 생각을 해본다. 글을 쓰기전에 한비는 한가지를 말하고싶다. 한비는 이글을 통해서 이명박 대통령을 지지한다던가, 아니면 반대한다던가의 글을 쓸려는것이 아니라 한비는 다만, 우리가 한국의 국민으로써 가추어야할 비평적인 사고가 있지 않을까란 생각을 해본다.
    이제 한국에 온지 하루되었다. 비행기 안에서 읽은 신문하나, 어린이날이라고 아침에 배달해온 신문하나늘 읽은 것이 전부다. 그전에는 미국에서 인터넷 신문을 통해 간간히 업데이트를 하고 있었다. 광우병이 잘되었다라거나 아니면 수입을 해야한다는 것은 아니다. 하지만, 이상하게도 광우병 일로 사람들이 모두 거기에 집중되어있는 시선이 재미있게 느껴졌을 뿐이다. 이것은 아마..-_- 교육공부를 하면서 사회의 형성이라던가 구조에 대해서 공부하다보니 생기는 일같다..-ㅅ-...아아 본문으로 돌아와서, 물론 건강 이슈이니 그만큼 큰일처럼 느껴지는것이고 우리가 민감하게 반응한다는것에 대해서는 동의 한다. 그리고 그런 반응이 잘못되었다거나 그런것은 아니니까....
하지만 궁금한것은 모든 사건이 너무 한쪽에 치우쳐저 있다는 것이다. 마치 광우병사태로 이명박 탄핵까지 말이 나오고 그리고 그것이 대통령을 판단하는 잣대가 되어버린 느낌이다. 물론 그 전에 교육정책이라던가 다른 정책에서 시간되어서 광우병에서 결국 터졌다는 느낌이든다. 그래도 우리가 뽑아놓은 대통령인데, 광우병 한가지로 너무 맹목적으로 판단하지 않나란 생각도 해본다.
    신문을 읽다보니 한 4~5면정도가 광우병과 관련된 기사만 나와있다. 그중 오늘 신문에서 본것은 이 시기에 소를 수입했어야 하는 시기였고 그리고 광우병감염에 대해서 과잉보도가 되었다는 글을 보았다. 그렇다면, 그것에 대해서 좀 자세하게 설명을 해주면 안되는 것이였을까? 그냥 간단하게 써놓고 마니 내가 봐도 일을 급급하게 수습할려는 사태에 불과한 행동으로 느껴진다. 개인적으로는 이명박 대통령이 무리한 정책이나 사건을 일이켰다라기보다는 정치적 대응이 꽤나 부족했다는 느낌이 든다. 건강에 민감한 국민인 만큼 소를 수입해야 하는 이유며 그리고 그 광우병에 대한 진실은 무엇이며, 그런것이 안되어 있다보니 일명 괴담형식으로 인터넷에 글이 퍼지지 않나싶다. 또한가지는 우리는 그렇다하더라도 비평적인 사고를 가져야 한다고 생각한다. 여기서 비평과 비난은 다른것이라고 말하고싶다. 비평은 일명 평하는것이고 비난은 쏟아 붇는것이다 -_-. 비평적사고를 가져야 한다는것은 실제로 표면에 나타난 것보다는 그 안에서 있는 진실을 알아가는것, 그리고 쉽게말해 한번더 의심을 해보는것으로 생각하면 되지 않을까? 광우병 사태에 관련된 촛불시위나 인터넷 서명운동이나 보면 대다수가 10대 20대 초반이 많다고 하더라. 2가지를 생각해 볼수있다. 1. 과연 10대 20대들뿐이였을까? 아직 사회적으로 '어른'이라고 하기 힘든 나이대 사람들을 몰아 세울려는것은 아닐까? 2. 10대 20대들이 대부분 이였다고 하면, 실제 '두뇌'는 누굴까? 그 배후에는 누가 있는걸까? 란 생각을 해볼수있다. 반대 당이라던가 아니면 반 이명박 그룹원들이 정치적 놀이를 하고있는것일수도 있다. 더군다나 광우병에 대해서 예전에도 민감하게 반응했던 우리 국민에게 상당히 큰이슈로 언론플레이가 들어갔다는것은 배후에 누가 있는지를 한번 의심해볼 필요가 있다고 생각한다.
    뭐 누가 잘했다던가 잘못했다던것이 아니다. 다만 우리가 우리나라를 사랑한다면, 단순히 표면으로 받아 들이기보다는 그 뒤에서 무슨일이 있었는지에 대해서 생각해볼 필요가 있다는것이다. 어차피 일을 진행시킬라고 마음먹으면 진행은 되게되어있다. 그것에 대해서 화내고 시위하고 그러기보다는 오히려 그 진실이 무엇에 있는가에 관심을 가지는것이 어떨까란 생각을 해본다... 그냥 그런생각..-ㅅ-;;;
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2008/05/04 18:52 2008/05/04 18:52
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        My interest in Education is development of human being. I also believe that social interaction is important of human being to develop. Negotiating with others, and understanding other values of human being will boost the development of human. I want to learn more about social cultural theory and Vygotskian theory to understand humans in development. Vygotsky mentions many factors about development through being social and interacting with others. I believe human being social is important in education. Not only in classrooms but education can emerge anywhere we live. The society, community gives us different perspectives and different ways to engage with other people, and I think this is where education can be seen. Learning how to engage in activities, representing our identities, negotiating with other people, and living as member of the society. Especially when our school has a strong-based faculty member in SCT I think I could benefit in building my own theory. Such as James Lantolf, Steve Thorne, Celeste Kinginger. Since my interest on theory, focuses on Vygotsky, Penn State faculty members will give the insight of what I want to know. Also, interest in interaction leads me to discourse analysis. Analyzing the interaction between people will give better understanding of human and the process of development.
        Coming down with understanding the theory and analyzing discourse, I’d like to study how media, technology, and video games can effect human beings development by using the SCT and Vygotskian theory. This is not only restricted to classroom development but can be extended to an understanding of student’s value system and literacy. The items (media, technology, games) can be something more than using as tools for classrooms. Understanding, each of these items and analyzing the result of discourse can help to improve the classroom and education development. The study I’m interested in is not limited for classroom development; teacher education, school improvement, educational policy can be discussed. Teachers can know how these items can be effective, and important to understand the students. Schools can support the students with these items and educate the importance to the parents for understanding of the usage. I want to show how these can be used differently and interoperate differently for better development in education. I think my department Curriculum and Instructions has the one of the best environment for this situation. The link to local high schools, and working as a consultant for interns, can help me to understand the high school systems. Courses such as teacher-inquiry, media literacy, etc can give me more insights to understand school development and literacy.
        During my education in Penn State, I wish to connect the SCT and media, technology, games together for school development. Making new materials, developing methods, models for class, improving language literacy is what I want to do, however, and language development would be the prior among others. Especially focusing on language schools, such as ICEP, where English language education is important.


이번에 캔디던시 페이퍼 쓰면서 내가 공부하고싶은것을 나열했습니다.
무엇보다도 가르치는 선생과 배울려는 학생보다는 학생의 관점에서 학생이 필요로한것이 무엇인가를 알아가는것이 중요하다고 생각이 드니까...
하지만 공부할수록 학생이 200명 300명이 넘어가면 어떻게해야할지..-_- 살짝 고민도 되기는하는데..
일단..-_- 하나만 집중하기로...?
공부를 하는것이 지식을 주입할려는 것인지 아니면 인간이란 동물을 이해할려고 하는것인지...
한비는 후자가 아닐까란 생각을 해본다. 배우고 자격증따서 좋긴하지만,
결국에 그것이 나에게 의미를 가져다 주지 않는다면 무엇하러 공부했을까란 생각도 해본다.
목적을 두고 공부하는것이 무엇인지, 학업의 성취라는 것이 좋은 회사 많은돈을 가르키는 것인지...
아니면 자가발전인지...
요새 학교선생님들도 이런 생각을 가지고 있으려나...
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2008/04/24 19:44 2008/04/24 19:44
Using World of Warcraft and Other MMORPGs to Foster a Targeted, Social, and Cooperative Approach Toward Language Learning | Academic Commons  여기서 보면 알수있듯이 Bryant는 와우를 이용한 교육방안을 제시했다. 한비가 보는것은 브라이언트가 보는것과 약간 드리지만, 게임을 교육에 접목 시킬수 있다는 점은 비슷하다고 하겠다. 브라이언트는 학생이 게임을 통해서 써야만 하는 언어를 계속쓰게 되었고 독어 동사활용에 있어서 더 많은 좋은 영향을 보여줬다고 했다.
  • At the moment, it is by far the most popular MMORPG and has a truly international scope with dedicated servers in the U.S., Europe and Asia.
  • It allows for localization of the game into different languages.
  • The structure of the game is similar to most MMORPGs.
이것이 브라이언트가 제시한 와우를 사용한다는 면이다. 1. 가장 잘알려진 mmorpg스타일 게임이고 미국 유럽 아시아 지역에 가장 잘알려져있다. 2. 다양한 언어를 접할수있다. (게임이 서비스된 나라별로 언어로 되어있으니까) 3. 게임의 구조가 대부분이 다른 mmorpg게임과 유사하다. 그리고 중요한점은 The social environment of Language-learning 이라는 것이다. 언어라는것은 교실안에서 선생-학생 사의 관계뿐만 아니라 사회의 일원으로써 목적을 가지고 움직일때 비롯 언어는 완선된다고 한다. 한비는 비고스키의 이론을 중요시 여긴다. 비고스키와 리언톨프는 인간이란 소샬적인 동물이여서 소샤을 통해서만 비로서 인간으로 발전할 수 있다고 한다. (1978) 현재 교실에서 부족한 점은 이런 소샬적인 부분이 아닌가 싶다. 선생-학생사이의 대화만 가지고 그리고 목적과 모티브가 다른 학생들 사이에서만 두고봤을때 언어의 발달은 지극히 언어적인지식 (단어, 구조, 문법 등등)에만 치주아지 않았나 싶다. Eng Ver. This is Bryants article about using WOW for language learning tool. I strongly agree with B with some side of his argument. if you check the link, it'll be noticeable, that the student is improving her verb use through chats and quest in the game. The gaming actually gives her the motive and the goal to actually improve or develop her language skills.
  • At the moment, it is by far the most popular MMORPG and has a truly international scope with dedicated servers in the U.S., Europe and Asia.
  • It allows for localization of the game into different languages.
  • The structure of the game is similar to most MMORPGs.
These are the reasons that WOW was used rather than other online games. I do relize that wow is a good material to use in classrooms. However My point is that in classrooms the teacher-student relationship is so strongly binded that the teachers are to eager to teach and the student is eager to learn. The society, so called the 'real-world' is not constructed in this way. A more social place with interactions based on negotiation and purpose. The motive and the goal would diverse through students which is thought as to be a singular in classrooms. I believe we can achieve a high point range of language ability such as: grammar, structures and vocabulary in classrooms but without the social students will not easily face against the real world. The social factor is a crucial point where vygotsky and Leont'ev has emphasized on their work. Humans are social and only through social they can develop. (1978).
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크리에이티브 커먼즈 라이센스
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2008/04/05 04:57 2008/04/05 04:57
먼저 twitter가 무엇인지 잘 모르니 유투브 동영상을 먼저 보도록하자


 

영어로 되어있는 점은 미안하게 생각합니다.
뭐 일일히 해석 하기는 어려우니 간단하게 중안점만 말씀드릴께요

보시다싶이 이메일이나 문자 전화 등 으로 현재 상황을 알수도있지만
트위터를 사용하면 자신의 친구들이나 관심대상들이 무엇을 하는지 알수가 있습니다.
그리고 글올리는 사람도 그닥 어렵지 않은게 한문장 정도로 모든것을 표현할수 있으니까...
그닥 어렵지 않게 사용할수 있다고 생각이드네요?

가입하는 방법은 간단하다.
먼저 Tw itter 홈페이지  부터 가보자.

초기 화면은 이렇게 나올것이다.

User image

그러면 초록색 부분 Get Started를 클릭해서 회원 가입해보자.
회원가입하는 부분은 그닥 어렵지 않으니 넘어가기로 하겠다.
만약에 어려움이 있으신분은 댓글 달아주시길 바랍니다.
회원 가입이 끝나면 간단한 회원 설정후에
대략 140자이상으로 자신의 이야기를 쓸수 있게 해놓았을것이다.
이것은 거의 문자나 비슷한 내용으로 나오니 어려움은 없으리라고 생각이 든다.
여기서 재미있는 사실은 Follow라는 기능인데
자신의 친구나 같이 가입한 친구들에게 팔로우를 해놓으면
그사람이 업데이트 할때마다 바로바로 내 페이지에서 글을 확인할수 있고
그리고 답장도 냄길수 있다는 것이다.

누가보면 이메일이나 문자와 무슨 차이가 나느냐 라고 하겠지만.
위의 동영상에서도 봤듯이 맨날 전화하고 확인도 잘안하는 메일보다는 이렇게 트위터를 사용해서
친구들이 뭐하고 사나 보는것도 나쁘지는 않을듯하다.
더군다나 요새같이 외국에 어학연수도 많이 가는 추세에서는
그간 연락도 안하고 지낸 친구들과 뭐 하고 사는지 그리고 이메일이 잘 안통할때 사용하기 좋은 웹툴인듯 싶다. ^^

추후에 궁금하신것이 있으면 댓글 남겨주세용~
마지막으로 한비의 트웨터 입니다

http://twitter.com/hanbi 

크리에이티브 커먼즈 라이센스
Creative Commons License
2008/03/26 09:50 2008/03/26 09:50
Turkle  article and Wenger's article  has similar aspects when coming to community.
Online gaming environments are the best community place for socializing.
Online game envrionments links people around the world, people with different culture backgrounds, different aspect of life point of view. A online place is where people gather up for similar interests, collaborate with one another.

For example, I'd like to introduce the game of World of Warcraft (WOW). This is a online game MMORPG style where over 50 million people around the world playes and serviced in 15 languages. People not only stay on the game sever to fight and complete quests to level up, the gaming environment also pushes the users to collaborate and conquer dungeons and others. In this situation people have to talk and work with each other to make the best out of it.

No man is an island, sort of suites this situation. In the game, people have to learn to talk and learn to work together. As a heavy online gamer myself, everytime I log-on, friends (online friends) people I know through game starts to talk with about my life and my interests, not only restricted with gaming issues.

When someone builds up a guild, people tend to get closer, and work better together. Sometimes people get together to meet up in real life, which is more fun sometimes.

However, my point here is that communities help to develop all sorts of aspects. My interest is in language, and language development could be observed in playing online gaming. Bryant article  shows that actually playing WOW, develops the language ability for users.

As Wenger notes, learning comes from all around not only from community but from practice, identity and meaning. People gather up in the online game to collaborate and through this development occurs.

However, i know this posting goes blah blah blah for here and there but, too bad, my prior posting went down the gutter with an error of the psu blog!
크리에이티브 커먼즈 라이센스
Creative Commons License
2008/02/07 03:09 2008/02/07 03:09

pictures can be downloaded by the full text.

We have seen above that ZPD moves for development and changes dynamically through stages. I would like to propose that this can be seen in a game, here Legend of Darkness (
http://lod.nexon.com). Before I show the development in the game first I
d like to introduce the game to the people who are not familiar with the Legend of Darkness (LOD).

The reason I choose this game to see if group ZPD exists or not, is because of the particular gaming system:
First, this is a 2D game not 3D which enables the monster or the users to move only horizontally or vertically, but not diagonally. This has made the users to build some type of formulated hunting positions which help them to catch (destroy) the monsters in the most safe, fastest way. Second, it is an online game where, everyone wants to play; this will push the students to give some type of motivation not like classrooms, where you are pushed to sit in the class. Third, this game has a strong party system.; a strong team-based system. No one can play alone!! It
s the beauty of the game! This is the most important part. The group needs to work as a team, no actually work as one. If they do not, everyone will die. LOD is a MMORPG (multiplayer online role-playing game) which is based 2D graphics and has 5 different professions to play the game. The professions are Warrior, Rogue, Priest, Wizard and Monk. All 5 professions start out in level 1 and it is our first goal to develop to level 99. The stat system is divided into 5 different parts:

 

- Strength is an important attribute determining the weight of items that can be carried and the amount of damage dealt to a monster.
- Intelligence determines the power of spells.
- Wisdom will help your character regenerate mana points faster, and determines the amount of mana obtained per insight.
- Constitution will help your character regenerate health points faster, and determines the amount of health obtained per insight. It also increases the power of some skills.
- Dexterity is useful in dodging enemy attacks, improves the hit of your character, and increases the power of some skills.

 

Sited: http://darkages.com

 

The initial stats are all shown as 3 when you start the game. For example, when you make a character it would be shown as 3 3 3 3 3, as you can see below.

 

 

 

 

 

As you level up you get to punch in 2 points to the stat system. After you level up to 99, you cannot change your stats anymore. For every stat, depending on your profession, you can learn new skills and spells.

             You can choose 5 different professions when you start the game: Warrior, Rogue, Priest, Wizard and Monk. Each has different characters and different skills which were supposedly to balance the game. All 5 professions have different roles when battling in the field. Intentionally the game company, Nexon, wanted the Warrior to be the strongest and fastest killer of the field, and Rogue to help out the team by interpreting the attack or defense source of the Monster for more effective battling. Priest was to give cure and undo curses for users, and Wizard for cursing and casting strong spells to destroy the monsters. Monk was the art of the game where it uses only its bare hands and feet to fight the monsters that would be able to cure it while fighting.

However this is only what the company has set up as a curriculum of the game. The users have developed these characters into most efficient style of battling in the game. The users developed the game in their own way. For example, Warriors are specified at hitting and demolishing and holding the monsters. Rogue needs to tell the group the defense source of the monster. Wizards curse and sleep the monsters, priests will heal the team and monks will usually gather up the monsters. My point here is that: it can be seen that group level ZPD changing among the game users. This is not about language acquisition it is only about the ZPD movement of the group level.

First I would like to talk about the development emerged in the game. As I noted above, the users are started out with all 3s in the stats. There are no rules of how to develop any character. However the game which started in the 1998 has developed and came to an end that every character has different reasons for development in 2007. For example:

 

 

Warrior: Strength 132 Constitution 64 (referred as STR warrior)

         Strength 118 Constitution 80 (referred as Con warrior)

 

Wizard: Wisdom 94 Intelligence 108 (referred as Wiz wizard)

        Wisdom 134 Intelligence 68 (referred as Int wizard)

 

As we can see users has developed the characters into some type of prototype of developing professions. The reason of this development is something interesting to find out. For example I will use wizards stats as example, because it holds the least variations of stats and are pretty clear why the stats are developed in this way. Other professions hold too many different stats to analyze. We should know what Wis and Int causes for the character. Wiz has effects on how much mana (each spell will cause certain amount of mana when you cast) you will get through development, also the higher it is, it causes the tic (the amount of mana you will get grow back as time goes by) to go faster. However I was lucky enough to talk with one of the old users (who have been playing since 98) how 108 would be the best result for wis and why 94 was for int:

 

Teld (user name for the old user, referred as T)

Hanbi (My user name, referred as H)

 

H: So why is it 94 for int and 108 for 108?

T: as you know for wizard the final spell needs to be at least 104 to learn it. And also you know that through items you can push up 10 points on your int. However, we found out that we needed at least 108 for wis which will give you at least 5 tics for full mana (which will mean that for 5 tics youll get full mana). Since the wizard only do cursing and sleeping the monsters, there was no need for high int actually. So to increase the mana tic for wizards it was crucial to put as many as points possible to the wis.

H: but wasnt there other types of wis?

T: sure from my memory there was gold wizard, int wizard.

H: and they were what kind?

T: int wizard was used to be to give big power for cast spells. However it was found that spells wasnt too effective in actual battle, so a very few bread did this and found to be less fate full. And also you know how hard it is to buy mana out of experience; it takes to long for appropriate amount of mana to be bought. (mana is bought with your experience you gather from the experience. However the more mana you have the more experience it takes to buy it) In the end, people didnt really put a lot of effort into the int wizard and stick with the wis wizard. For wizard, it was a type of wizard to have better equipment. Different from other professions, wizards dont really need to put any points to the str. So, after becoming level 99, wizards didnt have any strength to carry heavy equipments as the warriors do. The gold wizards wanted to have better equipments so they would put 10 points out of the wis and into the str so that it was possible for them to have gold equipments (gold would be the highest equipment you could do within the game, the sequence would be leather->iron->silver->gold).

 

It was interesting to see that players developed there own need into the optimal solution for each characters. This didnt come out of the blue; it was each players contribution to the game and actual practice after practice which finally came up with the optimal solution. If the role of the wizard was to attack the monsters straightly then the 94/108 stat wouldnt have been the optimal solution. Since the int causes the power of the casting spells, the int style wizard couldve emerged. However the role of the wizard turned out to be only casting curses and sleeping them which didnt require the int of the wizard. Therefore the wizard development only stayed with the wiz concentration style. The only part where the stat has changed through the LOD history was when the game makers came up with new skills and spells to learn. Depending on the stat the optimal stat changed.

I would like to match the ZPD concept in this situation. To become level 99 is the goal or the task within the game, and the players are learners. The ideas and optimal suggestions for character development can be also considered as scaffolding for learners. Through scaffolding the learners will develop their characters and each time they are stuck within the task the adult(higher level users) can provide them with tips and others to give them more space to develop. The goal of the game before becoming level 99 is leveling up and how to give in points for each character. It is clear that the users developed their own way of optimal character development. The company of the game had no intention of the character development as the users did; it was the users who were developing themselves. In this case, there was rarely any other type of scaffolding among the users. Peer interaction helped the users to come up with the optimal solution. However I would also like