Using World of Warcraft and Other MMORPGs to Foster a Targeted, Social, and Cooperative Approach Toward Language Learning | Academic Commons  여기서 보면 알수있듯이 Bryant는 와우를 이용한 교육방안을 제시했다. 한비가 보는것은 브라이언트가 보는것과 약간 드리지만, 게임을 교육에 접목 시킬수 있다는 점은 비슷하다고 하겠다. 브라이언트는 학생이 게임을 통해서 써야만 하는 언어를 계속쓰게 되었고 독어 동사활용에 있어서 더 많은 좋은 영향을 보여줬다고 했다.
  • At the moment, it is by far the most popular MMORPG and has a truly international scope with dedicated servers in the U.S., Europe and Asia.
  • It allows for localization of the game into different languages.
  • The structure of the game is similar to most MMORPGs.
이것이 브라이언트가 제시한 와우를 사용한다는 면이다. 1. 가장 잘알려진 mmorpg스타일 게임이고 미국 유럽 아시아 지역에 가장 잘알려져있다. 2. 다양한 언어를 접할수있다. (게임이 서비스된 나라별로 언어로 되어있으니까) 3. 게임의 구조가 대부분이 다른 mmorpg게임과 유사하다. 그리고 중요한점은 The social environment of Language-learning 이라는 것이다. 언어라는것은 교실안에서 선생-학생 사의 관계뿐만 아니라 사회의 일원으로써 목적을 가지고 움직일때 비롯 언어는 완선된다고 한다. 한비는 비고스키의 이론을 중요시 여긴다. 비고스키와 리언톨프는 인간이란 소샬적인 동물이여서 소샤을 통해서만 비로서 인간으로 발전할 수 있다고 한다. (1978) 현재 교실에서 부족한 점은 이런 소샬적인 부분이 아닌가 싶다. 선생-학생사이의 대화만 가지고 그리고 목적과 모티브가 다른 학생들 사이에서만 두고봤을때 언어의 발달은 지극히 언어적인지식 (단어, 구조, 문법 등등)에만 치주아지 않았나 싶다. Eng Ver. This is Bryants article about using WOW for language learning tool. I strongly agree with B with some side of his argument. if you check the link, it'll be noticeable, that the student is improving her verb use through chats and quest in the game. The gaming actually gives her the motive and the goal to actually improve or develop her language skills.
  • At the moment, it is by far the most popular MMORPG and has a truly international scope with dedicated servers in the U.S., Europe and Asia.
  • It allows for localization of the game into different languages.
  • The structure of the game is similar to most MMORPGs.
These are the reasons that WOW was used rather than other online games. I do relize that wow is a good material to use in classrooms. However My point is that in classrooms the teacher-student relationship is so strongly binded that the teachers are to eager to teach and the student is eager to learn. The society, so called the 'real-world' is not constructed in this way. A more social place with interactions based on negotiation and purpose. The motive and the goal would diverse through students which is thought as to be a singular in classrooms. I believe we can achieve a high point range of language ability such as: grammar, structures and vocabulary in classrooms but without the social students will not easily face against the real world. The social factor is a crucial point where vygotsky and Leont'ev has emphasized on their work. Humans are social and only through social they can develop. (1978).
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크리에이티브 커먼즈 라이센스
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2008/04/05 04:57 2008/04/05 04:57
so  the whole issue is...

is there a group level ZPD within a group?

first of all ZPD (Zone of Proximal Development) would be:
in socio-cultural theory, the distance between what a learner can do by himself or herself and what he or she can do with guidance from a teacher or a more capable peer. The theory assumes that learners use the techniques used during collaborative efforts when encountering similar problems in the future.

as we can see, there is some type of potential level for a student to achieve when developing. In this sense, in my opinion, a group also has  a potential development. A group working together, can grasp into a certain level. Maybe it is unlikely to see in study situation, however in a gaming situation there always, can be a group level ZPD.

if, one group grows or develops to acheive a certain level and able to actually see the development, then this could be considered as a group level ZPD.

I would like to introduce a game called, "Legend of Darkness" which is a MMORPG style online game in Korea. (http://nexon.com)

the reason I choose this game to see if group ZPD exists or not, is because of the particular gaming system of the game.

first, this is a 2D game not 3D which enables the monster or the users to move only horizontally or vertically, but not diagonally.
This has made the useres to build some type of formulated hunting positions which helps them to catch(destory) the monsters in the most safe, fastest way.

second, it is a online game where, everyone wants to play, this will push the students to give some type of motivation not like classrooms, where you are pushed to sit in the class.

third, this game has a strong party system. no one can play alone!! it's the beauty fo the game!
this is the most important part. the group needs to work as a team, no actaully work as one. if they do not it is likely to that everyone will die.

There are 5 occupations in the game.
Worriar, Rogue, Wizard, Preist and Monk

if these 5 guys do not work together there will be a problem. also the best part is that everyone has a unique part of the roll.

for example, Worriars are specified at hitting and demolishing and holding the monsters.

Rogue needs to tell the group the defence source of the monster

Wizards curse and sleep the monsters, preists will heal the team and monks will usually gather up the monsters.

like this everyone has one roll to do. when one or more player doens't do it's roll then the team cannot procceed in the battle field.

i will talk about the gaming system later on.

so as we can see the group will have a group level to achieve and through the game they will work as a team to become a better group.
in this case better group would be safer and faster at killing the monsters.

if one person isn't suffcient enough to work with other groups then usually other party members try to explain what to do and what order it needs to be done.

therefore peer input is in the gaming system.

this is a start of my group level ZPD project and post more of it in a sequence.




크리에이티브 커먼즈 라이센스
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2007/11/01 01:19 2007/11/01 01:19