Turkle article and Wenger's article has similar aspects when coming to community.
Online gaming environments are the best community place for socializing.
Online game envrionments links people around the world, people with different culture backgrounds, different aspect of life point of view. A online place is where people gather up for similar interests, collaborate with one another.
For example, I'd like to introduce the game of World of Warcraft (WOW). This is a online game MMORPG style where over 50 million people around the world playes and serviced in 15 languages. People not only stay on the game sever to fight and complete quests to level up, the gaming environment also pushes the users to collaborate and conquer dungeons and others. In this situation people have to talk and work with each other to make the best out of it.
No man is an island, sort of suites this situation. In the game, people have to learn to talk and learn to work together. As a heavy online gamer myself, everytime I log-on, friends (online friends) people I know through game starts to talk with about my life and my interests, not only restricted with gaming issues.
When someone builds up a guild, people tend to get closer, and work better together. Sometimes people get together to meet up in real life, which is more fun sometimes.
However, my point here is that communities help to develop all sorts of aspects. My interest is in language, and language development could be observed in playing online gaming. Bryant article shows that actually playing WOW, develops the language ability for users.
As Wenger notes, learning comes from all around not only from community but from practice, identity and meaning. People gather up in the online game to collaborate and through this development occurs.
However, i know this posting goes blah blah blah for here and there but, too bad, my prior posting went down the gutter with an error of the psu blog!
Online gaming environments are the best community place for socializing.
Online game envrionments links people around the world, people with different culture backgrounds, different aspect of life point of view. A online place is where people gather up for similar interests, collaborate with one another.
For example, I'd like to introduce the game of World of Warcraft (WOW). This is a online game MMORPG style where over 50 million people around the world playes and serviced in 15 languages. People not only stay on the game sever to fight and complete quests to level up, the gaming environment also pushes the users to collaborate and conquer dungeons and others. In this situation people have to talk and work with each other to make the best out of it.
No man is an island, sort of suites this situation. In the game, people have to learn to talk and learn to work together. As a heavy online gamer myself, everytime I log-on, friends (online friends) people I know through game starts to talk with about my life and my interests, not only restricted with gaming issues.
When someone builds up a guild, people tend to get closer, and work better together. Sometimes people get together to meet up in real life, which is more fun sometimes.
However, my point here is that communities help to develop all sorts of aspects. My interest is in language, and language development could be observed in playing online gaming. Bryant article shows that actually playing WOW, develops the language ability for users.
As Wenger notes, learning comes from all around not only from community but from practice, identity and meaning. People gather up in the online game to collaborate and through this development occurs.
However, i know this posting goes blah blah blah for here and there but, too bad, my prior posting went down the gutter with an error of the psu blog!





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결국에는 온라인게임이 사람의 발달을 가져오는데 있어서 상당히 중요했다고 생각을 하는거죠
온라인이라는 것으로 얻는것이 많은것이고 그만큼 유대관계도 만들어가야 한다는것 이니깐요
누구나 다른 의견은 있을수는 있겠지만 온라인 이라는 메리트를 사용함으로써 사람들이 서로 같이 퀘스트를 풀어나가고 협력하고 그러면서 말도 해야하고 ...
뭐 인간 살이나 비슷한 애기가 아닐까라는 그런 애기에용..^^;;